Thursday, November 16, 2017

Ultimate Coaster X Developer Update #2: Water, Tunnels, and Trees

A video that shows off the new features
Facing a massive B&M invert
That B&M invert, but from another angle
A B&M hypercoaster just after leaving the lift hill

Hi all,

Sorry for the lack of updates these past weeks, but I feel I have made some good progress, and I certainly have learned a lot along the way.

I've refactored all the model generation code so it takes only ~1-2 seconds to generate the entire mesh for one roller coaster.

Terrain editing is done real-time, and building a coaster into the terrain or raising the terrain into a coaster will automatically create tunnels!!

I've been working on making decent-looking trees that are not GPU-intensive to render, as performance is much more important than quality, especially when this game is a roller coaster game, not a tree game.

Finally, water. Lowering terrain past a certain point will create water, with reflects trees, coasters, and clouds. I hope you guys all like it!

Jason

2 comments:

  1. This looks amazing!!! I'm loving the progress you are making! I just have one gripe, I believe that the water should work more like other games where you get to set the water level differently for each hole; this would be helpful because it seems like if you wanted a coaster to go into a valley you can't because water would auto generate in that hole. Just a little thing you might wanna add, either way looks great!

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  2. This game looks amazing. It has some major potential. No offence but it looks like a poor man's no limits and that isn't a bad thing at all. It looks more simple than no limits and it looks like a very fun game.

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