Thursday, November 16, 2017

Ultimate Coaster X Developer Update #2: Water, Tunnels, and Trees

A video that shows off the new features
Facing a massive B&M invert
That B&M invert, but from another angle
A B&M hypercoaster just after leaving the lift hill

Hi all,

Sorry for the lack of updates these past weeks, but I feel I have made some good progress, and I certainly have learned a lot along the way.

I've refactored all the model generation code so it takes only ~1-2 seconds to generate the entire mesh for one roller coaster.

Terrain editing is done real-time, and building a coaster into the terrain or raising the terrain into a coaster will automatically create tunnels!!

I've been working on making decent-looking trees that are not GPU-intensive to render, as performance is much more important than quality, especially when this game is a roller coaster game, not a tree game.

Finally, water. Lowering terrain past a certain point will create water, with reflects trees, coasters, and clouds. I hope you guys all like it!

Jason